Autonomous Vehicle HMI · Research-based UX Design
Redesigned information priorities and HUD structure so senior drivers can process complex driving information quickly and accurately.

Desk research and interviews with senior drivers showed that the more information appears at once, the higher the cognitive load — and the harder it is to follow the vehicle's decisions.
Key challenges for senior drivers

Turned research insights into HUD design principles.
Discover
Identified causes of cognitive load via interviews, simulator, and eye tracking
Define
Classified information as core or secondary and defined placement principles
Develop
Applied the principles to HUD designs and scenarios
Three research methods revealed how senior drivers process driving information.
I ran three studies with senior drivers: interviews (n=34), a driving simulator test (n=30), and eye tracking (n=30). Each pointed the same way — the more the interface showed, the slower and less certain the drivers became.
Information overload slows processing
Delayed reactions under complex UIs
More information, more confusion
Frequent gaze shifts to locate information
Attention stayed forward
Secondary information was rarely viewed
Based on interview results, separated essential from secondary information and prioritized what to display on screen.
Interviewees named what they need while driving. Driving info, following distance, lane departure, health status, and pedestrian alerts led the list; weather and texts or calls barely registered. That split became two placement principles.
Information needed while driving
(multiple responses, n=34, ages 55+)
Essential
(core info)
Secondary
(lifestyle, media)
Design Principles
Eye tracking mirrored the interviews: drivers looked at core information first — speed, hazard alerts, arrival time — and paid far less attention to weather, media, and health info.

Based on the research, core information sits in the driver's central view, while secondary information moves to the periphery.
The HUD (head-up display) shows only what each situation requires — normal driving, hazard events, and lane departure.
The default layout is only the starting point. As the situation changes, the HUD changes with it: it keeps core information during normal driving, brings hazard warnings to the front when something is ahead, and emphasizes lane information when the car drifts.

Normal driving — Core info kept + call alerts minimized
Research-driven information prioritization improved recognition and user satisfaction.
Driving info recognition rate
Fast reactions to speed, distance, alerts
Easier information recognition
Fewer eye movements, faster processing
User satisfaction
Top scores for readability and clarity