Elena Oh

Autonomous Vehicle HMI · Research-based UX Design

Autonomous Vehicle Interface

Autonomous Vehicle UX/UI for Senior Drivers

Redesigned information priorities and HUD structure so senior drivers can process complex driving information quickly and accurately.

Collaborator
Hyundai Motor Company
My Role
UX/UI Design · IA · UX Research
Duration
12 Months
Team
PM · UX/UI Designer (solo) · Researcher · Data Analyst
Windshield head-up display showing speed, route, and arrival time over a city street
97%
Driving info recognition rateFast reactions to speed, distance, alerts
+36%
Easier information recognitionFewer eye movements, faster processing
4.03/5.00
User satisfactionTop scores for readability and clarity
Problem

Cognitive overload from complex driving information

Desk research and interviews with senior drivers showed that the more information appears at once, the higher the cognitive load — and the harder it is to follow the vehicle's decisions.

Key challenges for senior drivers

  • ✓Information overload
  • ✓Difficulty identifying key information
  • ✓High decision-making load
A senior driver surrounded by a crowd of floating driving-information panels
Design Approach

From research to design principles

Turned research insights into HUD design principles.

01

Discover

Identified causes of cognitive load via interviews, simulator, and eye tracking

02

Define

Classified information as core or secondary and defined placement principles

03

Develop

Applied the principles to HUD designs and scenarios

Discover

How senior drivers perceive driving information

Three research methods revealed how senior drivers process driving information.

I ran three studies with senior drivers: interviews (n=34), a driving simulator test (n=30), and eye tracking (n=30). Each pointed the same way — the more the interface showed, the slower and less certain the drivers became.

Senior interviews, n=34

Information overload slows processing

Delayed reactions under complex UIs

Driving simulator test, n=30

More information, more confusion

Frequent gaze shifts to locate information

Eye-tracking analysis, n=30

Attention stayed forward

Secondary information was rarely viewed

Define

Research-driven information priorities

Based on interview results, separated essential from secondary information and prioritized what to display on screen.

Interviewees named what they need while driving. Driving info, following distance, lane departure, health status, and pedestrian alerts led the list; weather and texts or calls barely registered. That split became two placement principles.

Information needed while driving

(multiple responses, n=34, ages 55+)

Essential

(core info)

  • Driving info18
  • Following distance18
  • Lane departure17
  • Health status17
  • Pedestrian alerts15
  • Route guidance6

Secondary

(lifestyle, media)

  • Speed bumps5
  • Weather, fine dust1
  • Texts, calls1

Design Principles

  1. 1. Core info at center of view
  2. 2. Secondary info at the edges
Define

Gaze patterns centered on core info

Eye tracking mirrored the interviews: drivers looked at core information first — speed, hazard alerts, arrival time — and paid far less attention to weather, media, and health info.

Eye-tracking heatmap (n=30) beside the HUD — gaze focused on speed, hazard alerts, and arrival time
Develop

Default driving screen layout

Based on the research, core information sits in the driver's central view, while secondary information moves to the periphery.

Default driving HUD — speed and arrival time at the center of view, weather and health at the edges
Core information at the center of view, secondary information at the edges
Develop

Situation-based HUD screens

The HUD (head-up display) shows only what each situation requires — normal driving, hazard events, and lane departure.

The default layout is only the starting point. As the situation changes, the HUD changes with it: it keeps core information during normal driving, brings hazard warnings to the front when something is ahead, and emphasizes lane information when the car drifts.

Normal driving HUD screen — Core info kept + call alerts minimized

Normal driving — Core info kept + call alerts minimized

Project Outcome

Higher comprehension and user satisfaction

Research-driven information prioritization improved recognition and user satisfaction.

97%

Driving info recognition rate

Fast reactions to speed, distance, alerts

+36%

Easier information recognition

Fewer eye movements, faster processing

4.03/5.00

User satisfaction

Top scores for readability and clarity